Welcome to our Kindergarten Minecraft Adventure
We will utilize Minecraft Education Edition all year in Kindergarten. The school year is divided up into five modules that are designed to develop our Minecraft skills which will lead all of the students to contribute to a thriving Minecraft community by the end of the year. Each module is about 6 weeks long, which gives us plenty of time to learn the necessary skills that we will need to develop a deep understanding of what makes a good community.
- Students will be able to demonstrate basic functionality within MEE and build basic structures in a Minecraft world in order to develop and demonstrate their understanding of what a community is.
Students will be able to document their learning in the student portfolio in order to show their understanding of the course content.
Students will be able to create a map of their community in order to show their understanding of basic map skills.
Students will be able to plan, design, and construct a community with their instructor by gathering and allocating resources, assigning jobs, and using problem solving and collaboration.
K.SS.4.1.1 Name some rule and the reasons for them
K.SS.4.1.2 Discuss how individuals and groups make decisions and solve problems
K.SS.4.3.1 Identify individuals who are helpful to people in their everyday lives.
K.SS.3.1.1 Observe that all people have needs and wants.
K.SS.3.1.3 Describe some jobs that people do to earn money/rewards
K.SS.3.1.2 Recognize that people have limited resources
K.SS.2.1.5 Make a map of a familiar area
Empowered Learner-Students leverage technology to take an active role in choosing, achieving and demonstrating competency in their learning goals, informed by the learning sciences.
1c) Students use technology to seek feedback that informs and improves their practice and to demonstrate their learning in a variety of ways.
Digital Citizen-Students recognize the rights, responsibilities and opportunities of living, learning and working in an interconnected digital world, and they act and model in ways that are safe, legal and ethical.
2b)Students engage in positive, safe, legal and ethical behavior when using technology, including social interactions online or when using networked devices.
Knowledge Constructor-Students critically curate a variety of resources using digital tools to construct knowledge, produce creative artifacts and make meaningful learning experiences for themselves and others.
3c)Students curate information from digital resources using a variety of tools and methods to create collections of artifacts that demonstrate meaningful connections or conclusions.